
No Hope — Team Failsafe Collective Climate Jam 2025 Final Submission
A downloadable game for Windows
Balance humanity and nature, keeping the world habitable while safeguarding human well-being.
When the world ends, make sure it’s not your fault.

WASD = Move
Mouse = Look
LShift = Sprint
G = Toggle Global/Local Mode
Arrow Keys = Toggle Cities in Local Mode
E = Interact
Esc = Pause Menu

Take control as the lone overseer of Earth from a retro-futuristic command tower. With powerful—but limited—tools at your disposal, you’ll manage critical planetary systems in real time:
Ozone levels
Core temperature
Ocean levels
Your mission? Protect humanity from escalating climate disasters, environmental collapse, and their own self-destructive choices. Every decision matters, and one misstep could trigger a chain reaction of irreversible consequences.
No Hope blends simulation gameplay with real-world science, using actual environmental data and equations to create a challenging, educational experience. Can you hold the planet together—at least for a little while?
Team Failsafe Collective
Game Design & Development
Miree Kim
Lead Game Designer & Developer, Systems Design, Project Coordination
itch | LinkedIn
Eb Pineda-Price
Lead Gameplay Developer, UI/UX Systems, 3D & Gameplay Implementation
itch
Faith Hwang
Lead Narrative Designer, Game Designer, Systems & Event Integration
itch
Kaine Johnson
Game Designer, Gameplay Systems & Balancing, Calculation & Research Integration
itch | LinkedIn
Art & Audio
Cosmo Tsoungui
Art Direction, Technical Artist, UI/UX Art, Pipeline Management, Voice Narration
Website | Instagram
Preston Du
Production Management, Technical & VFX Artist, 3D Artist, Promotional Assets. Video Editing
Website | LinkedIn | itch
Liv Resendez
Concept Artist, 3D Artist, Environment & Prop Design
Website | Instagram
Louise Nobue
Audio Direction, Sound Design, Music Composition
BlueSky | itch | BandCamp | LinkedIn
All assets, 3D Models, and Sound Made from Scratch!
Fonts: VCR OSD MONO, UNISPACE BOLD
Earth Globe Projection: NASA
Created and Submitted for Climate Jam 2025
| Status | Released |
| Platforms | Windows |
| Authors | Isolet, porukana, romeosdaydream, fhwang, KayneTheBurr, Louise Nobue |
| Genre | Simulation |
| Made with | Unity, Blender, Clip Studio Paint |
| Tags | 3D, climate-change, climate-jam-2025, Global Game Jam, Indie, Low-poly, No AI, Retro, Sci-fi, Unity |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |











Comments
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This is an amazing idea for a game, but there are some flaws in the tasks given. The core temp station is a bit confusing to figure out, and the task targets given to each station seem to be mixed up, as they don't seem to be correct. The station target values also need to be exact with the target value given in the task, otherwise you fail the task. Great concept and world, but confusing tasks
Very fun. W art